

The way the code is written, it'll force making or buying things (like drugs) even if they cost more than the family has. Interaction Tuning: you might want to disable autonomy on some of the interactions. Story Progression could wind up killing off someone you wanted to keep around, and very likely will add in a ton of animals to households that don't have pet bowls, thus starving pets, or horses running around and getting stuck places. Maybe that will change, seems to have in the last few days.įriendly suggestion: go through every setting page and take a look at the options, think about what it might mean, and whether or not you want it. Just so you know, this forum's never really seemed open to getting help. +: A validation process of loaded wooHoo stages to prevent invalid ones to be used.Ĭlick to expand.Welcome. +: WooHoo post effects are now correctly applied for all participant pairs instead of applying only the best one. +: A bug in The Sims 3 DreamsAndPromises Manager preventing promised dreams to be completed because of other broken dreams. +: A bug with the WooHoo cooldown causing Sims to potentially spam the WooHooInteraction. +: Sims now correctly look for the most appropriate room to woohoo when none has been specified. +: A bug causing non KW service Sims to always reject woohoo interaction.

+: A bug causing Sims to stay still after routing to a new object while woohooing (using the WooHooContinue interaction) when an outfit change is required.

I'm now back to work on KT's prototype and will try to release a fixed build next week. This is probably not the christmas gift you were expecting, but that's the best I could with my available time. I've found a bit of time here and there to work on KW and finally fix some old bugs. This has been out since 12/24/21, don't know why we are still on 405?
